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Formula 1 World Grand Prix
Introduction

Brazilian Grand Prix about to rock'n'roll A heat haze shimmers above the dry tarmac. The faces of the team members in the pits tell a thousand stories - anxiety, excitement, adrenaline pumping fast, and a sweat forming on the brow.

They have done all they can for you the driver. The car has been tweaked and tuned, with testing proving beyond a doubt that the performance is much improved. It's all down to you now; the race is in your hands. Nerves jangle, and a strange feeling of doom comes over you. The feeling is gone in an instant, returning instead to full focus to the task ahead.

One red light blinks, and all the twenty-two cars rev in a deafening crescendo. All five lights are now beaming down on you, and you take a moment to recap your tactics.

The lights disappear... The talking is over, it's time to prove to the world that you are the new king of Formula One.

Starting Grid

A practice session going reasonably well Of all the genres, I suppose that motor racing games are one of the hardest to do anything different with. The problem is that you already know what to expect before the game is out of the cellophane.

You can guarantee that you will find seventeen tracks, and that all will be accurate renditions of the real life F1 circuits. You will also expect to find the full list of drivers and constructors in there too. So what exactly moves us to keep buying these games? For a lot of people, a big love for the sport will be the main motivator. For others it's the gradual improvement in the look and control of the games.

F1 World Grand Prix certainly has looks on its side, starting impressively with the intro video, although the quality of the racing action depicted in it does make you wish that the game itself looked as good. But that's not to say the in-game graphics are bad by any means.

From a neat if slightly over complicated menu system you can delve straight into a full season or a single race. After selecting your difficulty level, you get to choose both the constructor and the driver you wish to represent. You may also choose your own name if you so desire.

F1WGP features all seventeen tracks, constructors and drivers from the 1999 season. Why 1999 you may ask? Simply because choosing the 1999 season means that you have a complete season's data ready to go. And you can relive Damon Hill's harrowing time with the Arrows team once again!

A mention should be made here of the tremendous replay system as well. This little baby records your entire race, which can then be saved to disk, reviewed at your leisure, but best of all .. get this, you can actually take control of the car at any point during the replay! This has so much potential, like learning how to take nasty corners correctly, or seeing how a change of style might have won you the race rather than losing it.

The First Bend

Check out that scenery detail. Cool stuff To get the most out of this game I strongly recommend that you plug in the Thrustmaster steering wheel you got bundled free with your PC! Seriously though, using a wheel is obviously the best way to appreciate the game fully.

Before the main race itself you can practice on the circuit, attend the qualifying session, and even have a pre-race warm-up. All of these steps are optional, and you can go straight into the race if you so wish, although you will be slung into a random place on the grid if you do.

A word of warning with regards to qualifying - regardless of the difficulty level, you will find it stupidly hard to match the other cars' times. You very often find yourself beaming with delight at a particularly well taken lap, only to see that you are way down the pecking order!

The cars handle very nicely, with braking, acceleration and steering all very responsive. Sometimes the braking can be a little too sensitive, coming to an almost complete stop with the slightest of key pressure. In the main though, what you ask the car to do, it does.

Cornering can sometimes feel a little arcade like, with cars smoothly taking corners at high speed where you really ought to have spun off. In fact, as a whole F1WGP feels like it is torn between being a true simulation and a raw arcade game, regardless of whether you are in the simulation or arcade mode of play.

Graphics and Sound

Helicopters show you the entire circuit before a race. This is Japan The whole look and presentation of F1WGP is top notch. Every track has been faithfully recreated, with the inclusion of a lot more surrounding detail than most other F1 games. A couple of examples of noteworthy scenery are the splendid ferris wheel of Japan, and the excellent city backdrop of Brazil.

The cars themselves look terrific, all emblazoned with the relevant sponsors and team colours. All the action can be viewed from a variety of different camera angles, the in-helmet camera being an original inclusion. Another nice touch is the mounted wing mirrors, which show strikingly good detail of what is going on behind you. Whether you will have the time to appreciate such extravagance is another thing.

Perhaps the neatest of touches though has to be the curbs. Don't laugh okay, I'm being serious! The curbs start out nice and clean with their alternate red and white stripes, but as the race goes on they become more and more blackened by tyre marks from cars running over them. Completely useless really, but authentic all the same. Weather effects like rain are also nicely done, causing realistic visibility problems as the cars in front slice through the surface water.

Sound in general is a little disappointing, with the car not quite getting that irritating wasp-like quality you would expect. The other cars however sound fantastic as they swoosh past you, and there are nice touches like the Doppler effect as cars pass you in the pits.

Crashes sound pretty unspectacular. Where you would expect to hear a loud crack of bodywork and shower of gravel, you get a simple thud and a slight rustle. Okay so the aim isn't to be off the track anyway, but I at least want to wince when I crash!

Conclusion

Split screen two-player mode At the end of the day, does the world really need another Formula One game? With Geoff Crammond's Grand Prix 3 just days away from release, and the already established F1 2000 from EA Sports, you would think another title would be overkill.

However, what F1WGP gives you is a nice blend of arcade and sim, which in my mind would be perfect for the uninitiated amongst you and die-hards alike. The split screen two-player option is also a bonus, and works extremely well. There is a noticeable dip in performance, but it's not enough to render the game unplayable. Also worth noting is that if your graphics card supports T&L technology you will benefit from effects such as heat haze.

In F1WGP you have a pretty cool racer on your hands. I only hope that with all the buzz and excitement surrounding Grand Prix 3, it doesn't just get swept under the carpet and forgotten.

Developer - Lankhor
Publisher - Eidos Interactive

System Requirements -
  Pentium 166MMX or equivalent
  32Mb RAM
  582Mb hard drive space
  4Mb 3D graphics card
  2x CD-ROM drive

Download the F1 World Grand Prix demo (66Mb)

Rating - 8/10
UK Release Date - now available

Eye Candy

Oops! Direct line?   Replay mode. Watch those fine moments again and again

Dinky side-mirrors show a remarkable amount of detail   I can't see a bleedin' thing!

Helmet cam! No wise cracks please!   A pitstop crew, today

I wonder if I left the oven on   F1WGP's snazzy menu's. The abort button doesn't work though




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